→ Role of Arts & Entertainment increases due to more leisure and less micro jobs

→ Co-Creation / Co-Existence; Arts itself remain but who becomes an artist changes (eg. tech-artists)

→ Generated / generative art becomes more prominent

→ Shift from execution to intention

→ Lower entry barrier

→ Individualized Games and Movies as a sub genre → new gap in between

→ Generated content; virtual actors, blended acting

→ Cheaper, easier, faster content production

→ Gamified blend of virtual and real

Sports