→ Role of Arts & Entertainment increases due to more leisure and less micro jobs
→ Co-Creation / Co-Existence; Arts itself remain but who becomes an artist changes (eg. tech-artists)
→ Generated / generative art becomes more prominent
→ Shift from execution to intention
→ Lower entry barrier
→ Individualized Games and Movies as a sub genre → new gap in between
→ Generated content; virtual actors, blended acting
→ Cheaper, easier, faster content production
→ Gamified blend of virtual and real